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Very detailed writeup! I'd like to add that, perhaps surprisingly given how niche a field it is, the interactive fiction community keeps producing new language
by justshowpost 4y ago
Very detailed writeup!
I'd like to add that, perhaps surprisingly given how niche a field it is, the interactive fiction community keeps producing new languages and tools. In recent years, two new parser game programming languages have appeared: Dialog by Linus Åkesson (https://www.linusakesson.net/dialog/docs/index.html https://www.linusakesson.net/dialog/docs/index.html), a full-featured language inspired by Prolog; and Gruescript by Robin Johnson (https://github.com/robindouglasjohnson/gruescript https://github.com/robindouglasjohnson/gruescript), simpler but focused on creating web games, playable without writing, with a verb+object model like parser games.