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The actionspace of super mario is {left, right, down, up} X { jump, shoot }. Meanwhile, lots of advice is "first kill those turtles, go through the castle, and
by yobbo 5y ago
The actionspace of super mario is {left, right, down, up} X { jump, shoot }.
Meanwhile, lots of advice is "first kill those turtles, go through the castle, and save the princess. easy".
"Only have good bosses ... Only work for role models" ... ?
Goals should be communicated in terms of end states, but everyone already agrees on the goals. Advise needs to be actionable.
- tener 5y agoThanks, I understand now what you meant by actionspace. > this is the reason that lots of advice sounds banal. This is the part I'm not getting. Definition of `banal` is: > so lacking in originality as to be obvious and boring. Obviously, personal circumstances apply to every single piece of advice ever given to random strangers on the internet. For example, I don't even remember when was the last time I saw a street musician. Doesn't mean that the one-dollar thing is banal. It may be irrelevant to my life, but that is a totally different thing. It would be banal if the behavior suggested was an extremely common social norm... which it isn't, and some people argue the advice is wrong. Which is good! Discourse is healthy.