4 ms·
I kind of like making that a method since matrix products are not associative.
by usrn 4y ago
I kind of like making that a method since matrix products are not associative.
- lamontcg 4y agoYou can determine that by the ordering of Q * v vs. v * Q though just like on paper or in any book. The method syntax isn't doing anything for comprehension. (Although it could really use a transpose operator as well and proper row and column vectors, but gamedevs are filthy savages)