3 ms·
Such fond memories of this game. The fighting mechanics were amazing. I hope that this has the intended effect, allow other developers to learn how it was done,
by _aavaa_ 5y ago
Such fond memories of this game. The fighting mechanics were amazing. I hope that this has the intended effect, allow other developers to learn how it was done, what mistakes look like, and for case studies of how things are done.
- adamrezich 5y agoI only played a tiny bit of it a few years back but my impression was that the biggest flaw of the game was that it had all these cool mechanics and systems, but then no real direction as to where the overall game would go. very cool tech though, neat to see it open-sourced now
- momojo 5y agoAgreed. I loved watching their dev logs back in high school because they were doing things in physics and combat that no one else was. But it never got over that hump that separates "cool physics engine" from "interesting game concept". But my optimistic hope is that David Rosen walked for someone else to fly. Like Infiniminer -> Minecraft.
- _aavaa_ 5y agoFor me the game always was playing other user levels and a sandbox for me to set up fights with the AI; see how many I could juggle. Essentially recreate some action movie fight scenes, but with rabbits...
- roenxi 5y agoThere was a total conversion mod to Overgrowth called "Dark Forest" which inspired something called "Undergrowth"; a really buggy but oddly satisfying roguelike. It was a little glimpse into what might have been possible.