4 ms·
For more of an open source Age of Empire like experience - 0ad is quite good and moddable. https://play0ad.com/ https://play0ad.com/ For modders - while the 0
by somethoughts 4y ago
For more of an open source Age of Empire like experience - 0ad is quite good and moddable.
https://play0ad.com/ https://play0ad.com/
For modders - while the 0ad Pyrogenesis engine is C++ based - its interesting to note that the mods are javascript/XML based and somewhat grokkable - everything from the animation descriptors to economics/AI. You can even mod the UI menu elements using JS/XML.
https://wildfiregames.com https://wildfiregames.com
https://trac.wildfiregames.com/wiki/Modding_Guide https://trac.wildfiregames.com/wiki/Modding_Guide
- Aachen 4y agoI tried playing 0AD a few times over the years. It's a beautiful game, or at least by standards at the time that I last played it, and if you compare to nearly any available open source free game, it really blows the competition out of the water. Also I don't remember seeing bugs and I think it's also multiplayer. All in all extremely impressive. The problem for me is that I don't understand it. It has been too long now to say what I've tried or where my confusion came from, but while the general concept of building a base to build an army is clear (because that's how AoE works), I think I was confused by the win condition, or something about being nearby enemy entities to convert them automatically iirc. I didn't know anyone else that played it so I'd have to explain it to friends to play it together, so instead I guess I moved on. Does anyone know a good site or video that explains the most important rules and mechanics from start to finish? I'd still be interested in playing this with friends if I can understand how it works. Or maybe I should just give it another stab now that I'm not a teen anymore.
- somethoughts 4y agoI can't say I've actually played the game itself much as I'm mostly casually looking to add an economic mod to make it more similar to Anno1800/Settlers. :) I do recall you can win easier by taking over competiting towns. The nice part is that there's less risk for your friends since they don't have to buy anything. Just be be sure you're on the same version. There are some Youtube videos by Nookrium and Tom 0ad https://www.youtube.com/channel/UCS-SFei6NFRuGN8CKtAsYrA https://www.youtube.com/channel/UCS-SFei6NFRuGN8CKtAsYrA Interestingly the base game itself is implemented as a huge mod and is mostly JS, so if you're willing to go spelunking. https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/simulation/ai/common-api/gamestate.js https://github.com/0ad/0ad/blob/master/binaries/data/mods/pu... https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/simulation/ai/petra/victoryManager.js https://github.com/0ad/0ad/blob/master/binaries/data/mods/pu...
- elihu 4y agoI agree it's kind of confusing. It's been awhile since I played and I never understood it 100%, but anyways there are certain kinds of buildings that expand your territory, and their range of control goes up with tech level. If an enemy building is inside your territory, it gradually becomes yours. You can also surround an enemy building with your units to capture it.
- CameronNemo 4y agoYou can also put your units inside the building to prevent it from being taken. For example a tower/turret that is empty can easily be claimed by your opponent. But if you put 5 people in there, it shoots more arrows and is much harder to capture.
- NicoJuicy 4y agoWhy is the top comment on an open source game always about 0ad :(
- squarefoot 4y agoProbably because 0AD is one of the best around in its category. I may not have understood it fully however as it's too hard for me to play; I always get crushed by enemies before I can grow to a significant level. One of my favorites among FOSS RTS has been Glest, then Megaglest: https://megaglest.org/ https://megaglest.org/
- pelasaco 4y agothat's like every post about ruby somebody comments about Crystal..