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I'm unsure what you're responding to. The part you quoted refers to the original language used to produce Z-Machine files, ZIL. We know what ZIL looked like: h
by hlandau 4y ago
I'm unsure what you're responding to. The part you quoted refers to the original language used to produce Z-Machine files, ZIL. We know what ZIL looked like:
https://www.filfre.net/2012/01/zil-and-the-z-machine/ https://www.filfre.net/2012/01/zil-and-the-z-machine/
- anthk 4y agoAh, ok you meant ZIL and Muddle. Yes, I've know them, but I never used them. Nowadays I've tried to ask some Dungeon/MIT maintainers to set Dungeon (Pre-Zork prototype which has the Zork I-II-III games condensed) under a free license, but I had no luck. EDIT: Also, IF6 it's pretty good by itself, the included English library it's pretty good for a common game, reimplementing new objects it's trivial. IF7 makes that easier, but forget about playing your games on DOS and Amiga machines.
- __david__ 4y agoI also tried that some years ago, though I attempted to get Activision to do it, since they bought Infocom. Coincidentally, I've been playing with web assembly the past few weeks. That yielded https://dungeo.org https://dungeo.org, though it's still very much a WIP.
- anthk 4y agoDungeon is source available, you can get on any Linux/BSD with ease, recompile it anywhere, properly but you can't use the code commercially. This has no sense. Compare it to Collosal Cave Adventure, which can be run near anywhere.