4 ms·
Or as a Center Speaker in a cinema setup where the voice comes not from "the middle" but out the mouth of an actor
by dtx1 4y ago
Or as a Center Speaker in a cinema setup where the voice comes not from "the middle" but out the mouth of an actor
- OJFord 4y agoThat would be great, but doesn't really need new speaker technology, at the scale of cinema screens - not like you need pixel granularity - just the encoding to support it. When I had a Saturday job at a cinema a couple of the screens had the centre speakers behind them iirc, it just wasn't an individually addressable array. Having said that, I suppose Atmos already implicitly supports it, isn't the idea of it that you can put speakers wherever you want and it remixes appropriately? So if your recording was sufficiently granular that dialogue isn't just all vaguely 'at the front' it could already split between say five (corners & middle) 'centres'?
- dtx1 4y ago> isn't the idea of it that you can put speakers wherever you want and it remixes appropriately? No, Atmos has some tolerance for speaker placement but the general positions are somewhat strict (i.e. 1 Front Center, 2 Stereo Fronts, ...). The idea of Atmos is that given a correct sound setup, a sound can be positioned as an Object in 3d Space within the sound bubble. And that only works to a certain degree. If you want a strong 3D sound effect, the Object pretty much needs to be moving (bullets swishing beside your ear). Static Objects are still somewhat restricted to the edges of the bubble or at least i can hear the 3d effect breakdown when static objects are placed in 3d space as opposed to moving objects
- OJFord 4y agoOh, ok, I see, thanks for the correction.