4 ms·
I dimly recall trying to figure out how to make modern(ish) conveniences, like flashlights or televisions, under D&D rules. An imaginative person (i.e., not me
by amcintyre 15y ago
I dimly recall trying to figure out how to make modern(ish) conveniences, like flashlights or televisions, under D&D rules. An imaginative person (i.e., not me) could probably use the "building technology on top of a magic-based world" theme as the basis for some good stories.
Of course, there's probably some corollary of Rule 34 for fictional world-building, meaning there's already thousands of books out there with this theme. If anybody knows of some well-written ones, I'd be interested in having some new (good) fiction to read.
- pjscott 15y agoThe one that springs most immediately to mind is "Wizard's Bane" by Rick Cook, which involves somebody making a programming language out of small spells which could be used to make more complex ones, but the book wasn't actually that good. Much better written (and very popular) is "Harry Potter and the Methods of Rationality", which you can find here: http://www.fanfiction.net/s/5782108/1/Harry_Potter_and_the_Methods_of_Rationality http://www.fanfiction.net/s/5782108/1/Harry_Potter_and_the_M... ...Or in a variety of ebook formats from the author page. Diane Duane's "Young Wizards" series never reveals much about the workings of its magic system, but it's made pretty clear that using magic effectively is mostly a matter of describing precisely what you want to happen, and closely akin to engineering. They're good books, and I like the idea of non-mysterious magic that you may have to debug before it works right.