4 ms·
> Games aren't cyclical. The money from some games has dried up, but the top competitive games are the same every year. Zooming out, LoL was released in 2009;
by presentation 4y ago
> Games aren't cyclical. The money from some games has dried up, but the top competitive games are the same every year.
Zooming out, LoL was released in 2009; soccer was "released" maybe around 1848, not counting similar games throughout history [1]. I find it hard to believe that any of the listed games will remain dominant for very long relatively speaking, just by the fact that they are software products of the moment. People don't think of "soccer" as a product whatsoever; this changes the economics of going pro.
[1] https://en.wikipedia.org/wiki/Association_football#History https://en.wikipedia.org/wiki/Association_football#History
- sgarman 4y agoSure but it's not like Soccer was the ONLY game invented 1800's, it's just the one we talk about because it was the best / survived the longest. There is probably a graveyard of ball related games that just didn't catch on. Additionally it's not like the first version of Soccer is how we play today - tons of iterations happening over time. I don't think it's totally fair to say none of the current esports games won't live a longer life - we just haven't had enough time yet to see which ones or if. I do think the biggest issue of longevity is that these (e)sports are owned by private companies. You sorta hit at this about them being products. Companies can essentially can kill them when they want or if they stop making enough money. Maybe some sort of open source game yet to be developed owned by the community will be the first game to meet your Soccer like comparison.