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To mitigate the issues you mention, I've long wanted higher res screens since forever (I had one of those early Vaio VGN-Z that was the only 13-14" laptop with
by necovek 5y ago
To mitigate the issues you mention, I've long wanted higher res screens since forever (I had one of those early Vaio VGN-Z that was the only 13-14" laptop with 1600x900 displays when 1366x768 dominated; they were also the first to move to 1920x1080 with their next model).
And I had that Dell's first 24" 4K screen that required DP MST to go past 30Hz. I've tried disabling subpixel rendering to see if that resolution was really sufficient (185dpi) but you could then see text regain jagged edges. Thus I reasoned that, with my glasses correcting my myopia to better than 20/20, I needed to wait a while until I can fully enjoy nice, laser-printout-like text.
As a reminder, even laser printers printing at 600dpi use techniques similar to subpixel rendering to render that smooth text.
I am hoping for some 8K screens at 32" for productivity work (though that's still probably too low at 275 dpi), and I never get it why people keep talking about there not being any 8K content. My desktop is my 8K content, though I also lack the GPU to drive it at more than 30Hz :)
- mr_toad 5y agoYou’ll also need HDMI 2.1 compatible gear if you want 8k at 60Hz, and there are caveats. https://en.wikipedia.org/wiki/HDMI#Refresh_frequency_limits_for_standard_video https://en.wikipedia.org/wiki/HDMI#Refresh_frequency_limits_...
- necovek 5y agoYeah, thus my mention of lacking a modern-enough GPU to drive them. Thanks for a very clear and direct source for the bandwidth, I was under the impression HDMI 2.1 would not require DSC for 8k at 60Hz but never paid attention to the actual numbers. DP 2.0 is what I need to wait for then :) What was the bandwidth it promises? 77Gbps, should work. Then again, I feel like eGPUs are the way forward for this, as you can keep the GPU close to the screen, and your computer would talk a "semantically compressed" (or rather terser) language to the display output (eg. talk OpenGL to your display).