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if games work in browsers, then they would have to ban the browser, which would presumably run afoul of these rules....
by compsciphd 4y ago
if games work in browsers, then they would have to ban the browser, which would presumably run afoul of these rules....
- threeseed 4y agoI think you're confused. There are two ways to distribute applications: 1) Create a website and ask users to open it in Safari/Chrome. You have not benefited from Apple's technologies nor customer base that they acquired. You used your tools, you acquired your customers and so Apple claims no commission. 2) Create an app that is a wrapper around WebKit/Chromium. For this case you have used Apple's technologies (e.g. Swift/XCode) and you are benefitting from Apple's customer base (via the App Store). Whether you download the app from the App Store or a third party store is irrelevant. From Apple's perspective you still owe the 15-30% commission. And as I mentioned below this is not hypothetical. It's exactly what happened in Netherlands.
- hedora 4y ago3) Tell your users to install the free unreal browser if they want a discount and cross-platform support.