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We have our own asset fetching system which only loads in what is absolutely necessary, for example you don't need the entire game and can often get away with l
by astlouis44 5y ago
We have our own asset fetching system which only loads in what is absolutely necessary, for example you don't need the entire game and can often get away with loading the first 5% or so. Everything else (assets) gets streamed in at runtime in the background.
- _aavaa_ 5y agoStreaming sounds great. 5% instead of the whole game is an improvement over downloading 100% just to use a small portion of the game. But if the user has to keep re-downloading those 5% over and over, then it's a bit of a wash no?