4 ms·
Both Bungie and 343 have done an admirable job (well, compared to other devs) about explaining their network infrastructure etc. Back in the day they did a big
by stryan 4y ago
Both Bungie and 343 have done an admirable job (well, compared to other devs) about explaining their network infrastructure etc. Back in the day they did a big talk about how their matchmaking in Halo2/3 worked that I think to this day is still one of the best methods of learning when you're not in the industry yet. I can't recall what it was called though: might be the "Chris Butcher - Recreating the LAN Party Online: The Networking and Social Infrastructure of Halo 2" GS talk but I can't listen right now to check
- coldpie 4y agoOnly semi-related, but there was a recent excellent, short podcast interview series with one of Halo 2's multiplayer designers: https://smarturl.it/H2Pod https://smarturl.it/H2Pod
- xeromal 4y agoHalo 2 was my favorite experience of FPS multiplayer in my life so thank you for sharing!
- maicro 4y agoAnd similar to my sibling comment, mostly for anyone else browsing through - the comments on this recent HN post have a lot of resources about game dev stuff in general, which might be of interest (though I also cannot promise directly related X) ): https://news.ycombinator.com/item?id=31084779 https://news.ycombinator.com/item?id=31084779
- Darkphibre 4y agoAlong these lines is the venerable TRIBES Engine Networking Model whitepaper. It was so good, it was shipped as part of the XDK for a decade. I believe Bungie even leaned on it quite a bit when creating their networking stack. https://www.gamedevs.org/uploads/tribes-networking-model.pdf https://www.gamedevs.org/uploads/tribes-networking-model.pdf Disclaimer: I work at Microsoft Game Studios, but this comment reflects my own opinions.
- Jasper_ 4y agoThis talk from the Halo: Reach team might be one of my favorite game networking talks I've ever seen: https://www.youtube.com/watch?v=h47zZrqjgLc https://www.youtube.com/watch?v=h47zZrqjgLc