3 ms·
Zero lag is the really important bit. If you're a top-level speedrunner of a retro game, there's just no good alternative yet. When existing CRTs deteriorate be
by TillE 5y ago
Zero lag is the really important bit. If you're a top-level speedrunner of a retro game, there's just no good alternative yet. When existing CRTs deteriorate beyond repair, that's a big problem.
We can replace aging consoles with highly accurate FPGA clones, but we can't replace the displays. The best modern displays still effectively lag behind a CRT by about a frame (~15ms), which really does matter.
- JohnBooty 5y agoIf you're a top-level speedrunner of a retro game, there's just no good alternative yet. I think even the most casual of gamers feel the difference when input/display lag is reduced, even if they don't know why their enjoyment is greater. Similar to how most folks, in a blind test, would prefer a fresh-baked pastry from a skilled baker that uses quality ingredients vs. some kind of shelf-stable junkfood pasty. They would likely not know or care about the fact that one uses high quality grassfed butter and the other uses partially hydrogenated oils and that one uses cane sugar and the other uses corn syrup. But they would enjoy one more than the other, even if they weren't able to articulate why.