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Policies distancing devs from being serious players started after the T20 scandal, when a dev was giving T2 Blueprints to certain players (and these blueprints
by JCharante 5y ago
Policies distancing devs from being serious players started after the T20 scandal, when a dev was giving T2 Blueprints to certain players (and these blueprints were worth a loooot) but were probably too strict.
I used to be experienced enough that I had more than a dozen accounts and probably a couple thousand dollars worth of assets. And I run an ingame business that I still manage. And yet I'm nothing on a corp or alliance level, so the average employee could be more engaged without getting into dangerous territory.