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It runs pretty horribly though. I like that I have the option of using Flash if I really need it, but it's never anything close to a pleasant experience. In it'
by lftl 15y ago
It runs pretty horribly though. I like that I have the option of using Flash if I really need it, but it's never anything close to a pleasant experience. In it's current form I wouldn't consider building anything in Flash if I wanted to target mobile devices in any way.
- doomlaser 15y agoHTML5's Canvas element runs just a poorly on mobile devices, if not actually worse.
- lftl 15y agoNo disagreement there from me. I think the core difference is I have no faith whatsoever in Adobe ever supporting iOS/Android/Whatever other popular mobile platforms may arrive adequately with Flash. They've barely managed it well on the desktop (Flash doesn't work well on OS X or Linux). However, I think there's a fair chance that at least Apple and Google might end up with good Canvas or WebGL implementations on some mobile devices. Further if the platform does gain enough momentum, it's open enough that anyone else interested in building a mobile platform will be able to build decent support into devices on their own without having to rely on Adobe (or any other 3rd party) to get their act together.