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Have you actually tried applications / games on it? I own Oculus and I absolutely love it. Can't wait to see new iterations that will come out within the next 5
by whitepaint 4y ago
Have you actually tried applications / games on it? I own Oculus and I absolutely love it. Can't wait to see new iterations that will come out within the next 5 years. Companies ignoring Metaverse now will regret it later on, that's my guess.
- rapsey 4y agoIt is pretty common for people to use it a few times and abandon it.
- isthispermanent 4y agoMy anecdotal understanding as well.
- whitepaint 4y agoIs it really common? How could it be? There are so many things to try out. reddit.com/r/oculus/
- allturtles 4y agoAccording to John Carmack, yes: "I think Quest 2’s price was an important factor in the success, and there is lots of data showing non-linear sales increases below certain price points for many types of devices. However, we need to acknowledge that even if today’s hardware were completely free, billions of people wouldn’t be using it. There are tons of lapsed users today that have a VR headset sitting in a closet, not being used. In contrast, there are near zero “lapsed mobile phone users"." [0] [0]: https://www.dropbox.com/s/ruv739914jzquue/connect2021.txt?dl=0 https://www.dropbox.com/s/ruv739914jzquue/connect2021.txt?dl...
- teg4n_ 4y agoI got one free from work. Used it once. It’s in a closet somewhere . Until we have full immersion somehow I think it’s not going be for me.
- onion2k 4y agoHave you actually tried applications / games on it? If selling it to people requires they experience first then it's dead because that automatically limits the size of the market to people who are willing and able to spend $300+ to try it. For VR to become mainstream people need to want it before they've bought it.
- andybak 4y agoOr people try it at shows, friend's houses or a dozen other ways people spread shared experiences.
- smackeyacky 4y agoI love the irony of having to physically visit a friends house to experience virtual reality. Made me giggle.
- coldpie 4y agoYes, both personally and for work. It's pretty underwhelming, doesn't really enable any experiences that you can't already have with a flat monitor, as shown by the basically dead VR software market. I think there's maybe some future for VR, maybe, but it's clearly currently on life support and I don't think Facebook has really shown anything interesting to turn that around.
- andybak 4y ago> doesn't really enable any experiences that you can't already have with a flat monitor Apart from presence, spatial awareness, 360 degree stereoscopy with 6DOF motion etc etc. Gravity Sketch, Tilt Brush, Beat Saber can't exist on a flat monitor. Most VR games would be radically different on a flat monitor (if they worked at all) > as shown by the basically dead VR software market. Either your info is slightly out of date or you've using a rather strict definition of "dead": https://www.roadtovr.com/oculus-quest-store-revenue-stats-data-apps-earning-1-million-meta-gdc/ https://www.roadtovr.com/oculus-quest-store-revenue-stats-da...
- coldpie 4y agoThe best applications you can point to are Gravity Sketch (2017), Tilt Brush (2016), and Beat Saber (2019). The OpenXR API standard hasn't seen an update since 2019. Valve has left the platform. HTC has left. Sony has left (yes, I know about the PSVR2, but it's clearly not a focus for the company). Microsoft, Nintendo, and Epic never even bothered trying to adopt the platform. There is only one company seriously invested in this ecosystem in 2022. This is not a healthy platform. It's on life support.
- andybak 4y agoGoalpost moving. I picked apps that countered a specific point you made - which had nothing to do with recency. For the record I don't think VR is ever going to see sales like the smartphone market and I don't think it needs to. And I think the "metaverse" is a silly hype bubble. But I do think it's found a healthy niche. Most trends are upwards and income for devs is healthier than it's ever been. Sticking the knife in like you're trying to do just seems to be a little unneccesary - and isn't born out by the numbers I've seen.