3 ms·
A good Saturday read. The incentives developers face when designing free-to-play games do indeed lead to games that are no fun. But I actually think many game
by asr 15y ago
A good Saturday read. The incentives developers face when designing free-to-play games do indeed lead to games that are no fun.
But I actually think many game genres are getting less addictive. It used to be that distribution of games was so expensive that there was little money to be made without catering to the hardcore gamers (I use that loaded term to mean someone who is willing to spend huge amounts of time on a game)--so games often took forever to complete and were designed to be most fun if played in 5-hour chunks.
Now, with internet distribution and marketing, some indie game designer can design smaller games and sell them for $10. So there's a place in the market for smart games designed to be played in less time.
And, unlike the pusher-addict economics of social games, the low cost of distribution is win-win and not going away. Indeed, as it becomes easier and easier for a small team or single developer to make good games, this trend should only accelerate.
- rhizome 15y agoI imagine the reason why free-ish games tend toward the unfun si that "fun" is defined in a business model as a profit center. For them to be fun, you have to pay, and I'm guessing this is actually a specific goal in these companies. Any feature that is brought up to be introduced has all the fun elements methodically shunted into the pay-zone.