3 ms·
I thought li had some kind of latency rubber that doesn't start the clock until the move is visible to you.. which can make a game with only two seconds on the
by naet 5y ago
I thought li had some kind of latency rubber that doesn't start the clock until the move is visible to you.. which can make a game with only two seconds on the combined clocks take significantly longer than two seconds if players are moving fast enough and the latency is getting added over and over between moves.
Edit: according to this page lichess does compensate network lag to make play fair for players on slower connections, though it doesn't specify how.
https://lichess.org/lag https://lichess.org/lag
- mwint 5y agoCool, hadn’t seen that. Li is open source, so it should be possible to see how it works. I wonder how exploitable that compensation might be? I.e. build a client that pretends to be on a crappy network, to give yourself an extra few ms per move?