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As someone who balances a free to play social game on Facebook everyday I find this kind of generalization short sighted and demeaning. The nuances of creating
by taybervoyer 15y ago
As someone who balances a free to play social game on Facebook everyday I find this kind of generalization short sighted and demeaning.
The nuances of creating a social free to play game go far beyond this simplistic narrative. A compelling user experience that engages non-paying users and convinces some players to convert is WAY more challenging than most people understand. ESPECIALLY if you care about your community.
The tools you HAVE to use are based on metrics and data. But you don't sacrifice fun. In the end you are still selling fun. If it isn't fun, people won't PLAY it...
In the end though... it isn't art, it's all just entertainment.
- yvdriess 15y agoHey, want to click my cow?
- ido 15y agoIn the end though... it isn't art, it's all just entertainment. Maybe your game is, but not all games are.
- henrikschroder 15y ago> If it isn't fun, people won't PLAY it... The whole point of this article is that yes they do, and yes you can extract money from them anyway.
- rsaarelm 15y agoDo you play the social games yourself, for fun, not just for work reasons? My biggest take-away from the article was that people who make traditional video games try to make more of the sort of games they themselves would like to play and people who make social games are trying to make money from a group of people they probably don't see themselves belonging in.