4 ms·
Bullet chess is so much fun; as you say it’s a different game. Some things you can do in Bullet: - Detect when your opponent is using premoves and use that aga
by mwint 5y ago
Bullet chess is so much fun; as you say it’s a different game. Some things you can do in Bullet:
- Detect when your opponent is using premoves and use that against them (for example, if you think an opponent probably has a premove for their next turn, you can plop an unprotected bishop right next to their queen. If you guessed wrong, you lose the bishop. If you guessed right, you take their queen.)
- In an endgame with seconds left, you can make “confusing” moves that in any other game would be blunders: Say a rook-pawn endgame, if I notice my opponent has a second or two left I’ll plop my rook right next to their king. Check, the premove is invalidated, they scramble to move their king and run out of time.
So much meta-gaming potential in Bullet.
It’s also the variant where internet latency starts to matter a lot. When you’re making a move per second, or better, the difference between 100ms round trip ping and 30ms starts to add up.
- naet 5y agoI thought li had some kind of latency rubber that doesn't start the clock until the move is visible to you.. which can make a game with only two seconds on the combined clocks take significantly longer than two seconds if players are moving fast enough and the latency is getting added over and over between moves. Edit: according to this page lichess does compensate network lag to make play fair for players on slower connections, though it doesn't specify how. https://lichess.org/lag https://lichess.org/lag
- mwint 5y agoCool, hadn’t seen that. Li is open source, so it should be possible to see how it works. I wonder how exploitable that compensation might be? I.e. build a client that pretends to be on a crappy network, to give yourself an extra few ms per move?