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> Build an engine based on Raytracing, Voxels, particles, Signed Distance fields, vorenoi patterns, or something else we haven't seen. Yes, back then graphics
by bnegreve 15y ago
> Build an engine based on Raytracing, Voxels, particles, Signed Distance fields, vorenoi patterns, or something else we haven't seen.
Yes, back then graphics and gameplays were carefully designed in consideration of the 3D engine limits (eg. doom and its raycaster, or outcast[1] and its voxel-like engine). Today the polygon-based rendering seems to be the only viable technology (and it is hardware accelerated). I believe it's taking away all games' originality.
[1]http://en.wikipedia.org/wiki/Outcast_%28video_game%29#Gameplay http://en.wikipedia.org/wiki/Outcast_%28video_game%29#Gamepl...