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hu? You mean that the latest idTech engine is not using the fixed-function 3D pipeline at all, namely full compute (no vertex/fragment shaders)? Still using th
by sylware 5y ago
hu?
You mean that the latest idTech engine is not using the fixed-function 3D pipeline at all, namely full compute (no vertex/fragment shaders)? Still using the texture sampling units?
- Jasper_ 5y agoNo, it still uses triangles. That seems to be a misunderstanding of how they do their clusters: They switched to a software rasterizer for drawing light volumes and decals into the clustered light buffer, meaning it's now a scatter rather than a gather (parallelized over lights, rather than tiles). This is pretty standard, but it's limited to those low res cluster info buffers, and is only rasterizing a handful of triangles per light.