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This has also happened to me with three games I have worked on (published 2010, 2012, and 2015) I updated the most popular one to keep it on the store, and mad
by interpol_p 4y ago
This has also happened to me with three games I have worked on (published 2010, 2012, and 2015)
I updated the most popular one to keep it on the store, and made it much better in the process. It didn't support modern iPads with rounded corners, and I updated some of the menus and fixed a few small but long-standing bugs
In all it was a good thing that something got me to make an effort on keeping my stuff polished. It took about two days, but I ended up with a much cleaner git repo, fixed build issues, and better media and copy for the store presence
As for the other two games? I was happy to let them go. They were beyond my ability to update for modern hardware. I'd rather not have them publicly available than running in some half-assed compatibility mode for modern hardware
I suspect I'm in the minority, but I like being forced to keep my active software actually actively maintained