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Old binaries are also built against old versions of the SDK and as a result get left behind when the OS adds or changes interactions, and if new device sizes ar
by kitsunesoba 5y ago
Old binaries are also built against old versions of the SDK and as a result get left behind when the OS adds or changes interactions, and if new device sizes are introduced they have to run in a blurry scaled compatability mode.
- howinteresting 5y agoThis is a design flaw from Apple, not an inherent fact about software. On PC most older games scale fine to modern resolutions.