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I remember this sort of madness constantly. At that time, the Unity to iOS build process involved exporting projects to Xcode including C OpenGL code, which I w
by thatjoeoverthr 5y ago
I remember this sort of madness constantly. At that time, the Unity to iOS build process involved exporting projects to Xcode including C OpenGL code, which I would sometimes have to fix as it their compatibility would drift.
Even currently I don’t allow Visual Studio Mac to update after I learned the hard way that the new version needs new Xcode, which needs new macOS which isn’t even available on my computer.
(I only recovered a working setup using Time Machine.)