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Games are immensely more complex than your average run-of-the-mill smartphone application. As the author of the submission tweet themselves say: > Now I need t
by capableweb 5y ago
Games are immensely more complex than your average run-of-the-mill smartphone application. As the author of the submission tweet themselves say:
> Now I need to dig up my project file, update the Unity version to make sure it meets the App Store requirements, rebuild, retest, resubmit all to get the exact same game in the exact same place it was before.
From my own experience, updating the Unity version tends to not be hassle-free, especially if it's a major version. Updating xcode tends to be a hassle as well, if not outright impossible unless you keep buying new Apple hardware too.
And why is the onus on the developers to update apps just for the sake of updating them? Can things not just be "done" anymore? There doesn't seem to be any specific reasons except "we like fresh updates" provided for why the updates should be done.
If it works, why remove it? Are they running out of space? Are people being fooled by the application somehow?
- Gollapalli 5y agoUpdates should be required only when specific apis or features are deprecated and the app in question uses those. But there probably isn't an easy way to test whether an app uses them. Aside from literally going through the binary, looking for those calls or something.
- w0mbat 5y ago>> Updates should be required only when specific apis or >> features are deprecated and the app in question uses those. >> But there probably isn't an easy way to test whether an app >> uses them. Xcode tells you what deprecated calls you are using every time you do a fresh build. The list varies by which minimum iOS version you state. Xcode also tells you if your project settings need an update, and will do it for you. You should always be able to do a fresh build, or your app is effectively abandoned.