4 ms·
Games are a realtime application, so there's always a performance target and some performance work unless the game is very simple. All professional game develop
by FartyMcFarter 5y ago
Games are a realtime application, so there's always a performance target and some performance work unless the game is very simple. All professional game developers are conscious of performance to some extent.
On the other hand, games are not hard-realtime - if the framerate sometimes drops below the target or there's the occasional stall, not all teams will care enough or be able to fix that.
In my post above I was talking from the perspective of going the extra mile and trying to make performance really good, which not all games do.
- ehnto 5y agoAh I understand, so in the circumstance you're thinking of it does generally run quite well, but there might be hitches or areas of lower performance that would take a bit more work to get performing perfectly. Without someone directly responsible for those areas as that are changes hands a few times no doubt, eventually it's reached launch time and no one took responsibility. I recently started working with a large organization and it's made me empathize with how these behemoth pieces of work can miss seemingly obvious issues. People probably noticed, but no one did anything about it since it wasn't in their work stream anymore.