3 ms·
> game servers of the same game operated by different entities which have a real-mony related in-game economy Are you thinking like poker and other traditional
by moron4hire 5y ago
> game servers of the same game operated by different entities which have a real-mony related in-game economy
Are you thinking like poker and other traditional card games of chance and skill? I would think the only way a distributed, multi-entity-operated game would work is if the game had very well-established, static rules, with little to no chance of any changes to the rules occurring.
That's one of the major problems I see with NFTs for game assets. Games are ever evolving systems as issues of balance need to be tested and worked out. The higher the stakes (i.e. me competitive, more it involves real money), the more necessary it becomes that the games rules not be unfairly exploitable. A game like poker has the benefit of have ~150 - 200 years of play testing applied to it.
Also, nobody owns the game of poker. There are no licensing agreements to negotiate, no standards bodies purchase specifications from, no gate keeper. Anyone can make their own poker implementation and nobody can say a thing about it.
That is, except your local government. In the US, poker is treated differently than other gambling games, as it's considered a game of skill versus chance. But it's still regulated, just not as regulated as games of chance. So while the whole, global, CryptoPokerStars or whatever network couldn't be shut down, individual entities need to operate somewhere, and users need this entities to operate in jurisdictions they can trust to regulate the entities and make sure they aren't building in back doors and cheats like pocket card x-ray vision for company employees.
- dathinab 5y ago> Are you thinking like poker and other traditional card games of chance and skill? More like MMORPGs and similar which have a show allowing players to trade, where the "different entities" are also _legally bound by contract to keep to rules_ set by the game publisher and the ledger is mainly about auditing, automated anomaly detection etc. I.e. not NFTs at all. It also doesn't prevent cheating, just makes it manageable for the publisher. I don't see a use-case for (crypto currency based) NFTs in gaming tbh. You could put them in, but whatever you do has simpler cheaper solutions (which still might use some of the tech NFTs also use). Like most relevant you probably don't want the "crypto currency based" part. To much loss of control and/or legal liabilities. For things like poker and online gambling there is no point in adding additional complexity to the system for IMHO no relevant benefit. There is also generally no point to add federation. Online casinos work (technically) quite-well with boring classical web technology. (IMHO too well, I'm not a fan of online gambling). I guess using some form of federated or state controlled Leger you force online casinos to log all gambles on, for auditing them/undermining tax evasion/preventing money laundering could maybe work. But again while this uses crypto currency/NFT related tech it's not quite the same. But companies which focus on the tech behind the scene can likely provide whatever is needed.