4 ms·
First example that comes to my mind: you have a game loop running and you would like to change the way the scene is rendered without restarting the game loop al
by phoe-krk 5y ago
First example that comes to my mind: you have a game loop running and you would like to change the way the scene is rendered without restarting the game loop altogether and/or losing the current state of the game.
- mikelevins 5y agoYep, this is definitely useful. I've done this kind of work. It's much faster to build an interactive world if you can tweak everything about it while it runs and see the results instantly. The same goes for some simulations I've worked on (and am working on). It's much faster and easier to get good results if you can see the effects of your changes in real time, as the simulation runs.