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I hate to be negative, but I am starting to get tired of WebGL demos appearing here, and elsewhere. I think it is now clearly demonstrated that WebGL is indeed
by CJefferson 15y ago
I hate to be negative, but I am starting to get tired of WebGL demos appearing here, and elsewhere.
I think it is now clearly demonstrated that WebGL is indeed a binding of OpenGL to javascript, for web-browsers. Therefore it is unsuprising, and now clear, that any openGL which isn't too CPU-intensive can be mapped to javascript+webGL without too much difficulty.
Come back when someone has either something impressive you couldn't do offline, or a game of high quality. While I'm sure people have fun porting off-line demos to javascript, I've seen enough now.
- spot 15y agohttp://sp0t.org/videoriot http://sp0t.org/videoriot YouTube/WebGL mashup
- SolarNet 15y agoI agree, at this point, unless it is a demo of a game engine, there isn't much point of posting it. Additionally, the lighting algorithm in this demo is horrid, you could never make a dungeon crawler with any sort of realistic lighting the way it is setup now. Notice how the light goes through walls if the textured face is facing the light, but is dark if it is facing away from the light. (Meaning they it isn't a more complicated algorithm for some sort of radiant lighting)
- alexhaefner 15y agoI agree with you. Devs could be writing 2D WebGL based games with killer effects today. Getting into it, and then transition to 3D when the APIs are ready. But such is the state of the web. There are other things WebGL is good for as well :)
- johncoltrane 15y agoI don't even know if all those demos are cool or not because I don't have a very recent graphics card and all I can see is a phrase telling me that my Browser (Chrome 14/Ubuntu 10.10) doesn't support WebGL. On the other hand, all the 3D Flash 11 demos work vey well.