4 ms·
It's not though. A crank has an intrinsic position and it doesn't auto-return to 0 (because it doesn't have a 0). And it gives precise rotational control, while
by frosted-flakes 5y ago
It's not though. A crank has an intrinsic position and it doesn't auto-return to 0 (because it doesn't have a 0). And it gives precise rotational control, while analogue sticks only give directional control.
- jayd16 5y agoThe emulator can just hold on to the crank positional state and analog sticks should be precise enough that rotation can be controlled by sweeping through directions at full magnitude. You could possibly even ignore the crank state entirely and assume any new direction is the new crank angle. Most likely games will handle low sample rates anyway. Lots of games have you control a virtual crank by rotating a stick. Might not be as satisfying as the crank (if the crank is even satisfying to begin with) but I don't think it would be unplayable.
- cush 5y agoThose are software solutions. You can't physically feel them. The tactility, precision, and control of a crank can't be matched by something that doesn't spin on one axis. Also it's more fun...