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I played with a prototype Playdate at Xoxo in 2019 and I was just delighted by it. It was already a gadget I knew I’d buy, because I love Panic and gadgets, but
by filmgirlcw 5y ago
I played with a prototype Playdate at Xoxo in 2019 and I was just delighted by it. It was already a gadget I knew I’d buy, because I love Panic and gadgets, but the time I spent with it was really fun.
But I’m the target market I think, which is someone with lots of disposable income who wasn’t looking for it to be anything more than it is. I think if you go in with the expectation that it is indie and quirky and NOT a mass-market product, it’s easier to position to people.
I don’t have mine yet (I’m hoping it’ll ship next week), but as long as it does what I saw three years ago, I think I’ll be really pleased.
Again, I don’t think this has broad appeal. But I also don’t think it has to. It’s for the people it is for and I think that will be enough.
- kemayo 5y agoYeah, I think it's perfectly reasonable for someone to look at it and go "$180 for that? It's not worth it for me". It's very specifically-targeted. It does look cute, though, and if their SDK takes off I could see it being a really nice intro-to-programing tool entirely independent of Panic's own game-seasons thing. (I bought one. I won't be getting it for another 1-2 months, alas.)
- Gigachad 5y agoSo basically only good if you source your joy from spending large amounts on consumer products that give little lasting enjoyment. I can see how HN loves this thing
- johnnyanmac 5y agoApparently you can't order one today even if you wanted to, so at the very least it does seem like Panic captured its expected market. I don't think this is for me, but given some of the developers' interests being peaked over this I am interested of what comes out of this.