3 ms·
I've been playing around with the Playdate SDK, and it's pretty darn simple for the most part (the documentation could be better, but it mostly gets the job don
by cableshaft 5y ago
I've been playing around with the Playdate SDK, and it's pretty darn simple for the most part (the documentation could be better, but it mostly gets the job done). I have a working version of my Pico-8 game that I ported in a couple of days (the core gameplay loop at least), including crank functionality.
The code is basically just Lua with some extra Playdate specific bits. This tutorial helped me get up and running:
https://www.youtube.com/watch?v=J0ufxinp7No https://www.youtube.com/watch?v=J0ufxinp7No
The hardest bit for me so far has been how to make graphics look halfway decent in 1-bit, especially when I'm not much of an artist. Still haven't figured that bit out. I'm just drawing polygons and text on the screen right now programatically. Works okay for the core gameplay, but I'm struggling more with menus.
- grapeskin 5y ago> The code is basically just Lua with some extra Playdate specific bits. Now I'm interested in this device. I absolutely love working with Lua and I'd do anything to help that language spread.