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> 1. It’s indie. Shamelessly, this is what I'm excited about most. There's some big little names attached to the project, and I'm excited how the limitations w
by lapetitejort 5y ago
> 1. It’s indie.
Shamelessly, this is what I'm excited about most. There's some big little names attached to the project, and I'm excited how the limitations will stretch their creativity.
- giraffe_lady 5y agoThe limitations also make it accessible to many more people too. A few months ago me and two friends got together and spent a weekend making a little game in that format. (the sdk wasn't out yet but we just used love configured for its resolution and 1bit color). None of us had ever made a game or even a serious attempt at one before but we had a playable proof of concept of a mechanic we could iterate on by the end of the first day. Similar thing with the art. Making truly great pixel art under those constraints is very hard, but making good enough to play with is much more in reach than it is with high fidelity engines.