3 ms·
For those who don't want to download: it's 1.7 MiB of assembler instructions with comments. Looking at this you start to understand how hard game development wa
by kia 15y ago
For those who don't want to download: it's 1.7 MiB of assembler instructions with comments. Looking at this you start to understand how hard game development was in 80's (this game is from 1986).
- bonch 15y agoI don't know, it's hard to determine what is considered "hard." Sure, you were writing in assembler, but you were also writing directly to simpler hardware, and the games were much, much simpler.