3 ms·
Yeah, I understand your concern here. Unfortunately this isn't possible currently since we're still making the headset =] We're targeting (stripped down) revie
by georgewsinger 4y ago
Yeah, I understand your concern here. Unfortunately this isn't possible currently since we're still making the headset =]
We're targeting (stripped down) review units to be available in May-June time frame.[1] While this won't allow you to personally test a Simula One, it'll allow you to see it more tangibly tested by bloggers/YouTubers who can report their experience online.
Also, if there's some particular aspect of the headset you're curious/have concern about, LMK and I'll see if I can provide more detail in an update or over DM.
[1] https://simulavr.com/blog/review-units-timeline/ https://simulavr.com/blog/review-units-timeline/
- creakingstairs 4y agoThanks for letting me know! The only concern is being able to see text clearly without having to move my head because that quickly got annoying. It does look like SimularVR's resolution + lenses may solve this issue though, so I'm keeping my hopes up. > We're targeting (stripped down) review units to be available in May-June time frame. That is very exciting. I'll keep my eyes peeled.