3 ms·
That's the part about batch rendering. Everything else there is architecture specific and typically not a problem on modern hardware anymore, unless you really
by AstralStorm 5y ago
That's the part about batch rendering. Everything else there is architecture specific and typically not a problem on modern hardware anymore, unless you really force it to its limits.
The coders accidentally optimizing to reduce GPU compute load when there's GPU compute to spare and memory bandwith is limited, for example.