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The VR game Star Trek: Bridge Crew played with this idea briefly in the tutorial levels. In hindsight, it seems so obvious. Why not have a bridge suited to exac
by eddieroger 5y ago
The VR game Star Trek: Bridge Crew played with this idea briefly in the tutorial levels. In hindsight, it seems so obvious. Why not have a bridge suited to exactly what you need, including the ability to change without having to physically move to the rarely used Battle Bridge. If nothing else, everyone having their own ergo setup seems really nice.
- db65edfc7996 5y agoGiven the frequency with which holograms ran amuck, seems prudent to have as much separation as possible between critical functions and the holodeck. From a military-readyiness perspective, that jlso seems like that would put you at an enormous disadvantage if all of your controls were dependent upon the (presumably) high power draw of the holodeck. Physical controls that do not disappear in the midst of an already bad situation seems best.