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One reason for the gap in those specific titles is FZX and SSB use 1 cycle color combiner. Zelda use 2 cycles. SSB also have a very specific Z management. Leve
by Narann 4y ago
One reason for the gap in those specific titles is FZX and SSB use 1 cycle color combiner. Zelda use 2 cycles.
SSB also have a very specific Z management. Levels are drawn without Z buffer, from bottom to front, then the character section (1 meter width) is drawn with Z buffer enabled, and the rest of the from level is drawn without Z buffer, once again from bottom to front.
I never inspected FZX but I suspect its Z management is managed is a similar way.