4 ms·
Keeping aside the browser issue (which is already a quite interesting issue)... The correct scaling double square is already an issue with my eyes: Mixing blac
by illys 4y ago
Keeping aside the browser issue (which is already a quite interesting issue)... The correct scaling double square is already an issue with my eyes:
Mixing black and white dots to produce a grey was a pretty common trick when we did not have enough colors in our computers decades ago. But when I step back to lose the perception of the texture, why do I still see a very different grey than the center-grey with the same overall brightness?
I can't even say which one is brighter/darker (my answer changes when I look with a different mindset).
- planede 4y agoMany displays are not calibrated well to do that test justice. Also if you have a high DPI display, then the browser could already scale that picture for you, screwing with the test. You should display those images with image pixels matching device pixels. You can visually test your display calibration with [1], but you should ensure that the image is displayed 1:1, which might not be the case with your browser and hiDPI settings. [1] http://www.lagom.nl/lcd-test/gamma_calibration.php#gamma-test-2.png http://www.lagom.nl/lcd-test/gamma_calibration.php#gamma-tes...
- dr_zoidberg 4y agoChiming in for HiDPI displays, I have a global 125% scale, so I had to zoom out the browser to 80% to get 1:1 on the rendered images.