4 ms·
Target FPS varied between N64 games. F-Zero X, Super Smash Bros. and some others ran at 60 FPS, while Zelda only ran at 20 FPS (17 FPS in PAL regions).
by nemetroid 4y ago
Target FPS varied between N64 games. F-Zero X, Super Smash Bros. and some others ran at 60 FPS, while Zelda only ran at 20 FPS (17 FPS in PAL regions).
- Narann 4y agoOne reason for the gap in those specific titles is FZX and SSB use 1 cycle color combiner. Zelda use 2 cycles. SSB also have a very specific Z management. Levels are drawn without Z buffer, from bottom to front, then the character section (1 meter width) is drawn with Z buffer enabled, and the rest of the from level is drawn without Z buffer, once again from bottom to front. I never inspected FZX but I suspect its Z management is managed is a similar way.