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It's not completely about time, and as much the benefit of 25 years of experience, not writing for brand new prototype hardware, not writing a brand new 3D engi
by ChrisRR 5y ago
It's not completely about time, and as much the benefit of 25 years of experience, not writing for brand new prototype hardware, not writing a brand new 3D engine when 2D had been the norm for decades.
- AstralStorm 5y agoThat's the part about batch rendering. Everything else there is architecture specific and typically not a problem on modern hardware anymore, unless you really force it to its limits. The coders accidentally optimizing to reduce GPU compute load when there's GPU compute to spare and memory bandwith is limited, for example.