3 ms·
No, it wasn't compiler flags. Put simply, there are too many objects on the screen in that particilar part of the level, and the engine has wasteful code that c
by jsiaajdsdaa 4y ago
No, it wasn't compiler flags. Put simply, there are too many objects on the screen in that particilar part of the level, and the engine has wasteful code that computes a certain piece of physics three times for every object on the screen iirc, among other things