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From what I understand he used Mario 64 decomp code. The game was reverse engineered as 1-1 compilable to the original rom. [1]:https://github.com/n64decomp/s
by nebula8804 5y ago
From what I understand he used Mario 64 decomp code.
The game was reverse engineered as 1-1 compilable to the original rom.
[1]:https://github.com/n64decomp/sm64 https://github.com/n64decomp/sm64
Fun fact: The people who did this moved on to Zelda 64 Ocarina of time and recently completed that project as well
[2]:https://zelda64.dev/ https://zelda64.dev/
There are ongoing projects by other people for Mario Kart 64, Goldeneye, Perfect-Dark, Banjo-Kazooie and others although I think the next target for completion may probably be either Majora's Mask or The Minish Cap.
- YesBox 5y agoA 30+ FPS Perfect Dark would be amazing. The RAM extension pack wasn't enough for that game. The AI was pretty good IIRC (although definitely went in loops). Had lots of fun playing 1 vs 11 medium difficulty. I miss throwing N-bomb grenades.
- holmium 5y agoPD will definitely be the next game to be fully (or near enough) decompiled. The dev behind that one is great. If you're bored, his write up on the "Challenge 7 Bug" is great read: https://gitlab.com/ryandwyer/perfect-dark/-/blob/master/docs/challenge7bug.md https://gitlab.com/ryandwyer/perfect-dark/-/blob/master/docs...
- nebula8804 5y agoThank you. I was honestly thinking the Minish cap would be done (why I don't know). It sits at 89% complete while PD is at ~74% but I guess I am not drilling into what is actually left in each project. I CAN'T wait to see what will be done with the PD source code!
- thrdbndndn 5y agoWhat is "SH" region mentioned in [1]?
- ThatPlayer 5y agohttps://github.com/n64decomp/sm64/blob/master/Makefile#L34 https://github.com/n64decomp/sm64/blob/master/Makefile#L34 An updated version that was released later