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I've been in the same position as you, also on Immersed, and I just can't quite get used to reading text and editing code in VR. I think part of it is that you
by benoliver999 5y ago
I've been in the same position as you, also on Immersed, and I just can't quite get used to reading text and editing code in VR.
I think part of it is that you have to move your head not your eyes, and that's not how I tend to read.
I have been really impressed with the hardware though. Games are good. Tracking is super precise. The way passthrough video is handled is really clever.
I want it to be my multi-monitor setup but it's just not quite doing it for me yet.
- georgewsinger 5y ago> I think part of it is that you have to move your head not your eyes, and that's not how I tend to read. We're pushing hard on high pixel density to get around this issue. For comparison to the Quest 2, we have basically 70%+ better pixel density, which allows you to compress more text into a smaller area without having to crank your neck around to read everything.[1][2] [1] For specs comparison: https://news.ycombinator.com/item?id=29699702 https://news.ycombinator.com/item?id=29699702 [2] For technical details on how we achieve such high PPD: https://simulavr.com/blog/ppd-optics/ https://simulavr.com/blog/ppd-optics/
- taneq 5y agoHow big is the 'sweet spot' of the lenses? I run an OG Samsung Odyssey HMD and while it's nicer than any other headset I've used (although a mate just got an Index so I'll get to try that sometime soon) I can still only look left/right by ~20° before I start losing visual quality.
- kanetw 5y agoYou can gaze anywhere without significant quality loss (slight PPD reduction past 20 degrees but it's not really noticeable and it's uncomfortable to have your eyes that far away from center)
- benoliver999 5y agoThis could be the key. In the oculus you can't really move away from centre (for text) and I'm finding it weird.