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You're right that this could be done without NFTs, for sure! You could have them as digital assets within the game, like MTG: Online, and trade them. The main b
by exdsq 4y ago
You're right that this could be done without NFTs, for sure! You could have them as digital assets within the game, like MTG: Online, and trade them. The main benefit of using a blockchain is that you don't have to build a store and manage payment processing yourself.
Edit: Also, if the games servers died so would your collection of cards. If for whatever reason the devs killed Gods Unchained someone could build a fork and we'd be able to take our cards over there because the asset is decoupled from the game. Bit of an edge case but in a world where people complain that digital ownership is false (such as ebooks) then it could be a fun solution.
- redisman 4y agoMost platforms already provide the store and payments processing for you. iOS, PS store, Steam etc And they have orders of magnitude mmore consumers with their credit cards set up than people who use MetaMask or whatever
- vmception 4y agoJust a slight nitpick and an area I would like to see developers improve and communities scrutinize more: are you sure that the NFT images and metadata are stored in a way that would perservere? Like on IPFS or Arweave? I've seen many NFTs actually store everything on the project's own domain! What does getImageUri() return?
- gerardvivancos 4y ago> The main benefit of using a blockchain is that you don't have to build a store and manage payment processing yourself Here by “you”, do you mean the player or the developer? If you mean the former, that’s solvable if implemented in the game (MTGO, diablo 3’s auction house, and how could I forget Artifact). If you mean the latter, I don’t see this as an advantage to me as a player at all. In fact I could argue that having to purchase eth would be an extra hassle to me. > Also, if the games servers died so would your collection of cards. If for whatever reason the devs killed Gods Unchained someone could build a fork and we'd be able to take our cards over there because the asset is decoupled from the game I don’t think I’m understanding this right. Is the game open source? What’s the asset that’s decoupled from the game? The ownership data on the blockchain? If the game logic is not fork-able as well, I don’t see the value in forking the chain. Your collection will be lost as cards in the sense of gaming cards. I edited my post because in the paragraph above I compared that to “the Hearthstone team releasing the card art to the players once they shut down the game”, but I’ve since realized that if the fork is about the ownership, the art would also be lost unless it was either released to the public or already public. In any case I can’t see the value in keeping original ownership information about (a copy or instance of) public digital art. I’m asking in good faith just to be clear.
- exdsq 4y ago> Here by “you”, do you mean the player or the developer? I meant the developer. I know this tech does exist but Diablo had to build their own auction house, integrate with Stripe, build a store, etc... I never saw MTGO, I just believed it could exist. Any ERC-721 compliant asset can be traded and stored on any NFT marketplace, so you get all of these things for free as long as you write a bit of code for the card. In my eyes the time it takes to get something up to become tradable on Ethereum is similar to getting a blog going on RoR - it can take only minutes. Also become Ethereum trades are atomic transactions it gives us more power than most game stores, for example I could trade my Shiny Pikachu for your Blue-Eyes White Dragon. Not for money, but for other games assets. As part of the same Transaction. Think about a Runescape trade where you have the items on your side and their side - you know if you click accept and they click accept you're going to get each others items. I think that's pretty neat compared to the norm of using third parties to manage the trade, or doing it purely on a trust basis. > I don’t think I’m understanding this right. Is the game open source? Parts are open source but not the majority of the game. > What’s the asset that’s decoupled from the game? The ownership data on the blockchain? Yeah that's right, the cards themselves. > If the game logic is not fork-able as well, I don’t see the value in forking the chain. It would be the equivalent to the Hearthstone team releasing the card art to the players once they shut down the game. But your collection will be lost as cards in the sense of gaming cards. So this is sort of what I meant about forking the game. Because the data for the cards are off of the game you could use the assets themselves to create another version and keep ownership from the original game. I know this is a bit of a crazy idea but it is a possibility due to the decoupling of game and state. This was more in response to someone else who said that this was a Ponzi scheme as if the game servers shut down you'd lose your cards (which I don't agree with anyway, because it's a game - not an investment strategy lol, but I was just thinking about that when I wrote this).
- GauntletWizard 4y agoWhy would someone writing a fork of Gods Unchained (or any Crypto/NFT game) port ownership of cards? If they did, why would they not then flood the market with their own copies of those cards, or power-creep the original cards into irrelevance? As a strongman: The reason the new developer would do that is community goodwill, and that is a strong argument. The blockchain record of those NFTs is a strong guarantee that the card ownership database is published, so that you can, as a playerbase, import that ownership db later. That same strong guarantee can be accomplished with any Merkle Tree of card ownership transactions, i.e. you could format the card DB in git, and publish it publicly, and achieve the same end result.
- exdsq 4y ago> Why would someone writing a fork of Gods Unchained (or any Crypto/NFT game) port ownership of cards? If they did, why would they not then flood the market with their own copies of those cards, or power-creep the original cards into irrelevance? I mean you could but there's some intangible value of having original items right? It's why you see those APE NFTs selling a dumb amount of money but all the clones since have failed - it's not just having something, but having an authentic something. In my spare time I volunteer at the Cantor Arts Museum in Stanford and there's a collection of sculptures by Rodin. Originally the rule was that any piece created from his cast was an 'Original' however it flooded the market, so the French government built 8 pieces from his casts after he died and dubbed those the "Original" pieces. You could have one from a different set but the value in the art market is far less. My point is if you flood the market with copies it might not effect the value of the OG cards as you'd expect, much like Gen 4 Pickachu cards don't cost as much as a Gen 1 does. I appreciate the strongman argument, it's nice to see that take on HN regarding crypto :) To address it, yes you're right that you could do the exact same thing by building a Merkle Tree of card ownership from the games DB. However, these aren't original assets anymore, but replacements. Technically they'd act the same in the game but they'd be more prone to 'flooded copies'. You'd also have to get the company to agree to do that release, rather than being able to do it as a userbase instead. With trading card games people like to own exclusive cards and I think that attitude can be seen with NFTs today. Hell, even if the game did fail the trading market could still exist (do you think Logan Paul actually plays Pokemon with the cards he buys for 100k+? Maybe, but I didn't play as a kid and don't know many who did!).
- dmitriid 4y ago> Also, if the games servers died so would your collection of cards. If for whatever reason the devs killed Gods Unchained someone could build a fork and we'd be able to take our cards over there because the asset is decoupled from the game. No, you can't. No, you won't. Card assets and all the data describing their actual behaviour in the game isn't stored on chain. Because stroing anything on chain is prohibitively expensive. So, if/when devs kill Gods Unchained, all assets will be gone, and you will be left with links to non-existing urls in your NFTs. Edit: also, as someone else pointed out: those rights to those assets will likely belong to original authors, so you can't do anything with them without clear explicit permission.