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> if you develop on a slow machine you'll never build something your customers can't use This is the philosophy I try to go by. Some call it premature optimisa
by bodge5000 5y ago
> if you develop on a slow machine you'll never build something your customers can't use
This is the philosophy I try to go by. Some call it premature optimisation, but I just like working on optimisation as part of the normal dev process, rather than a secondary step which is all too easy to gloss over.
It gets a bit more difficult when it comes to game dev though, which is the current dilemma I'm in (need a new personal machine, which may end up being the x220, but that'll find use in any case).