3 ms·
> It's genuinely very difficult to have things completely lose any kind of copyright ownership is the thing. that's why we should have kept copyright limited t
by autoexec 5y ago
> It's genuinely very difficult to have things completely lose any kind of copyright ownership is the thing.
that's why we should have kept copyright limited to human creators and not allowed them to be bought up by effectively immortal corporations who can pass, sell, or auction off those rights to other corporations. Just one more way the public is being robbed from art and creative works that should be freely and easily available to them to enjoy and build off of.
- vshade 5y agoI think it's a bit hard for things like games or even movies to be owned by a person given how many people have to work on those. Having a shorter time limit from publication would be easier and better for the public.
- autoexec 5y agoI agree 100% about the shorter time limit being preferable but only as long as that limit is significantly shorter than the life of the copyright holder and can't be extended. With things as they are today, the real benefit of denying corporations the ability to own copyrights would be in that humans actually die. I don't see much of an issue with multiple individuals having equal share of a copyright though. We already pretty much have that now as it is. For a single recording of a song you're already dealing with a large number of rights that may not all be owned by the same people covering things like the composition, the performance/recording, synchronization, and distribution which could itself include separate licenses for different mediums (radio, physical media, streaming) or markets (domestic vs international), but somehow we manage to work it all out most of the time. The important thing is that the problem of perpetual copyright goes away and people can start accessing and building on their own culture without fear of being sued for massive damages.
- kalleboo 5y agoIf copyright was limited to human creators, then you'd have to track down and get a license from every single person who touched the pixels and code in the game rather than from the one corporate entity. That would be thousands of people in a modern game using a mature game engine.
- stormbrew 5y agoI mean, I don't think this is really that big of a problem? The reality is that currently, those people are assigning their copyright to the company. They are already participatories in the licensing of that game, they just sign away all their rights, including surrendering their involvement in the term of the copyright. I think what we're really talking about here, if we wanted a copyright system that didn't allow corporations to own works, would be ending copyright assignment. In that case, it's likely that part of your employment agreement would simply include a perpetual, exclusive, licensing agreement as well for all works performed on the job. It would be important that the company keep these licensing agreements on file, and would change the legal bias from "company presumed to own" to "company must demonstrate it owns," but that shouldn't really be that onerous. Companies already have to establish contractual basis for nearly everything they do anyways. And it would put the cards on the table and it would probably make it easier (or at least more possible) to negotiate things like royalties on work that currently almost never gets it. Also it'd make it a hell of a lot harder to exclude someone from the credits of a game because they quit 2 weeks before it went gold.
- autoexec 5y ago> In that case, it's likely that part of your employment agreement would simply include a perpetual, exclusive, licensing agreement as well for all works performed on the job. Exactly, creators would license their work to their employers and if not much much sooner, at least when the creators have died the copyright would expire and the company (along with everyone else) would be free to continue doing what they want with it.