5 ms·
Yeah, it's getting to the point I'm starting to see current game design as getting long in the tooth by comparison to what I know is ahead. There's a great tec
by kromem 5y ago
Yeah, it's getting to the point I'm starting to see current game design as getting long in the tooth by comparison to what I know is ahead.
There's a great tech demo a dev did a year or two ago showcasing GPT-3, speech-to-text, and text-to-speech to have random NPCs in a VR open world respond to anything the guy said if he walked up to them and talked to them.
Procedural generation has taken on almost a "dirty word" reputation in the past few years in gaming, but as AI continues to allow for exponential variety at increasingly high quality, it's going to enable some truly mind boggling experiences.
Expect to see MMO models (subscription fee and server-oriented) but for single-player instanced worlds dynamically generated around your interactions in them.
I can't wait to have a party of friends to go on epic adventures with that are all just AIs I picked up across a world along the way.
Less than 20 years away, and possibly even less than 10.
- spunker540 5y agoCan you elaborate on why it's a "dirty word"? I see a ton of potential with generative/procedural game elements, esp given all the recent AI breakthroughs. But I am more of a former gamer than current gamer and am surprised to hear it's a dirty word.
- simulate-me 5y ago"Procedural generation" usually means content generated by a human-crafted procedure. Given that a human made the algorithm by hand, its scope is limited and easily becomes repetitive.
- ackfoobar 5y agoIn the future it will be "machine dreamed-up" instead of "procedural generated".